Cassandra Olympia Lagunzad Brown

Jumi Quests in Legend of Mana

posted Apr 11, 2016, 11:22 AM by Cassandra Lagunzad

So, this is the second time I am playing through the various Jumi Quests in Legend of Mana. The first time, I didn't beat the game, even though I finished this line of quests. The Jumi are people that have jewel cores that if damaged or removed, they die. Naturally, there aren't many of them and the ones that are still around are in hiding. It wouldn't shock me if Rebecca Sugar, the creator of Steven Universe played this game, because the Gems have aspects that are reminiscent of the Jumi.

My next post will include the pros and cons about this game, because even though I love it, there is a lot of annoying aspects to it.

Sputtering start this month...

posted Apr 11, 2016, 10:59 AM by Cassandra Lagunzad

So, I forgot to post my lineup but here it is:
Legend of Mana (PS/PSP)
Mirror's Edge
Shin Megami Tensei: Nocturne 
Golden Axe
So, with Golden Axe and Legend of Mana I am shooting for Historian. 

Even more "The Third Birthday"

posted Mar 8, 2016, 6:10 AM by Cassandra Lagunzad

I fired up my PSP a bit more , and gameplay-wise "The Third Birthday" is pretty fun. The time travel/soul jumping element of the game is pretty interesting, but seriously, Aya doesn't act like herself. After waiting this long to play this character again and being pretty sick of the whole Identity Amnesiac Trope, this is pretty disappointing. Also, there are some minor control decisions that really gall me. For example, when you run out of a limited stock weapon weapon like a machine gun, most games will immediately switch to another weapon or allow you to at least defend yourself with melee. Not "The Third Birthday," Aya makes some kind of ridiculous moaning sound as if that is the sound a person makes when they run out of ammo.  The second gameplay complaint is the fact that in order to duck behind something (this lets you avoid some projectile damage Time Crisis-style and regenerate life) you have to stand next to it and hope Aya realizes, "Oh, this is a thing--a think I can duck behind." I think "Uncharted" did the whole duck and cover better, by making it a more active rather than passive action. 

The Third Birthday (Originally posted March 3)

posted Mar 5, 2016, 7:49 AM by Cassandra Lagunzad

Started The Third Birthday. So far, it isn't what I expected... especially the time travel part. The translation and voice acting annoys me so far, and I think the character designs are starting to loose their "magic" from the first game. Square-Enix might have just waited too long, I dunno.

Welcome to the NFGL

posted Feb 9, 2016, 11:44 PM by Sam Bushman

Hi Cassandra! Please take some time to play with the blog page that is set up for you. The hope is you can use this space to post your updates as the NFGL season runs. If you have any questions, complaints, or concerns feel free to ping me.


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