Lester Bloom

April results ... or lack thereof

posted Apr 26, 2016, 10:08 PM by Lester Bloom

I tried, but I was unable to finish Doom 3 this month. Or any of my games for that matter. Life seemed to get in the way of my gaming this month. Le sigh. I will, however, finish Doom 3. Next month.

Floating point error

posted Apr 26, 2016, 10:04 PM by Lester Bloom

I played some floating point tonight. It's a pretty slick concept. I feel like the controls could have been implemented a bit differently, but overall it's pretty good (especially for a free game). I got a high score of 55,800k ish, but I can't figure out how to view the high scores. I see how to reset them, though =/

April Lineup

posted Apr 1, 2016, 8:31 PM by Lester Bloom

Doom 3: Resurrection of Evil (PC)
Sonic 3 & Knuckles (PC)
LIMBO (PC)
Hand of Fate (PC)

I am going to shoot for the Copy Cat set this month, using Doom 3, Sonic 3, and SuperHot (from March).

Phoenix Force

posted Mar 23, 2016, 9:03 PM by Lester Bloom

I finished Phoenix Force, and I was very pleasantly surprised with it. I didn't expect a whole lot. It's a pretty low budget game, and I got it for a buck or so on a steam sale. It's a bullet hell, boss battle shooter. You fly a bird instead of a ship, and you fight typical fantasy type of enemies (skeletons, floating eyes, harpies, mummies, etc). The game starts you off against a single enemy, but by the time you reach the end you are going up against 4 super versions at a time. You get xp as you play, and can increase your power by leveling up. The leveling system doesn't seem to really impact the difficulty curve, but it provides some nice moments as you are playing. Your bird is always auto shooting, and your movement is tied to your mouse position. If you move the cursor too fast then there is a bit of lag as your bird tries to catch up; basically the bird as a speed cap. I love the movement system. It really lets me slip through a narrow stream of bullets. Your bird has a pretty small hit box (as is typical for bullet hells), but it's not so extreme that it bothers me. It's 1-hit death and only 1 life per level, and so you really need that precise dodging. There are 100 levels total to finish the "story" mode.

Here is a video of the level that gave me the most challenge.

And here is a video of the final level.


Mushihimesama finished

posted Mar 10, 2016, 9:13 PM by Lester Bloom   [ updated Mar 10, 2016, 9:14 PM ]

I finished Mushihimesama, but probably only because it was part of my rotation. I was pretty disappointed with this one. It's a bullet hell vertical shooter from Cave. They are known to make pretty good shooters. To be fair, they only followed the tropes of most bullet hells, and maybe I shouldn't blame them so much. Some of my complaints:

The 1 pixel collision box. A lot of bullet hells do this. I understand that it's a very easy way for the devs to fill the screen full of bullets and then say that it's still completable. The thing I don't like is that I don't feel like I am surviving out of skill, but rather luck. There were plenty of times when I should have been dead, but just got lucky.

Infinite continues. WTF? This removed any difficulty from the game what so ever. It's not like I chose easy mode or anything either. Part of me was thinking "maybe I should just restart after 3 continues", but at the same time .. that is the game they made =/

The story. I didn't even know there was a story until I defeated the last boss. That was literally the first time I heard about the story and it's characters. Oh well. This wasn't that big of a deal; more of a surprise and laugh.

Crap port. The game is actually being ran in some vm emulator. The first main screen let's you pick from a bunch of game modes and options. These menu sequences are full screened and use the full aspect ratio. Then you press start, and you are taken to the second main screen. This second main screen is the actual game. It's all contained in a 2x3ish aspect ratio portion of the screen (as you can see in the video). The whole experience feels jarring and like a hack.

Oh well. They can't all be winners. Here is the final boss and ending sequence. Sorry about the oddly sized game window. I was actually playing on my steamOS machine streaming from my main pc; this must be some strange side effect of that.


MTG Duels: Battle for Zendikar

posted Mar 8, 2016, 11:50 PM by Lester Bloom   [ updated Mar 10, 2016, 8:38 PM ]

I finished the Zendikar xpac tonight. I was a bit disappointed that it was so short. I think it was probably 1/5th the length of the core game. I guess I shouldn't be too surprised though. They had a pretty hard time getting this xpac out the door. Hopefully future updates will be longer. I should note though that this is a FTP game, and they are surprisingly generous with the "grind". So much so that I decided I wanted to support them and buy some product with the core release. Anyways, on to the gaming ...

I enjoyed the product, but the matches didn't seem to be very well balanced. Here was the 2nd match in the campaign. It took me 2 tries to finally get past it. My deck was pretty bland (the decks are fixed in the story mode), but the enemy deck was a pretty darn good Ally deck.


Completing this finally unlocked the Ally deck for me, and I used it for the rest of the campaign. All of those games were complete slaughters. For example, here is the final fight i the campaign () 67 to -4. Yeah. Not quiet balanced.



Oh well. Overall, I was still happy with the product.

March lineup

posted Mar 4, 2016, 7:53 AM by Lester Bloom

Superhot (PC) - http://store.steampowered.com/app/322500/
Phoenix Force (PC) - http://store.steampowered.com/app/332480/
Mushihimesama (PC) - http://store.steampowered.com/app/377860/
Magic Duels : Battle For Zendikar (PC) - http://store.steampowered.com/app/316010/

Superhot!

posted Mar 3, 2016, 9:25 PM by Lester Bloom   [ updated Mar 9, 2016, 8:21 PM ]

Superhot is awesome. I just finished it. The premise is that game time only moves when your character moves. It's a FPS, but ends up playing a lot more like a puzzle game. Smaller movements, like looking around only tick the game time a small amount, but larger movements, like running, tick the game time a good chunk. I really enjoyed it. The story ended up being a nice surprise, too.


Welcome to the NFGL

posted Mar 3, 2016, 8:31 PM by Sam Bushman

Hi Lester! Please take some time to play with the blog page that is set up for you. The hope is you can use this space to post your updates as the NFGL season runs. If you have any questions, complaints, or concerns feel free to ping me.

-Sam

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